Collaboration Stages · Gates of ALICE · 2/3
Energy70
Clear XP2,100
Base HP30,000
Map length4,400
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessFloatingDark
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 1 | 100% | 4,000 | 654 | Start | — |
| | 1 | 100% | 4,000 | 250 | 20s | — |
| | 1 | 100% | 4,000 | 250 | 33.33s | — |
| | 1 | 100% | 4,000 | 250 | 46.67s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 100% | 5,000 | 350 | Immediately | 40s |
| | Unlimited | 100% | 80 | 30 | Immediately | 10–30s |
| | 20 | 100% | 80 | 30 | Immediately | 3.33–10s |
| | 5 | 100% | 5,000 | 2,000 | Immediately | 10s |
| | 1 | 50% | 50,000 | 2,000 | Immediately | — |
| Once base HP ≤ 0% 1 type | ||||||
| | 1 | 100% | 10,000 | 1 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.