Collaboration Stages · To the Future · 7/8

Energy100
Clear XP3,000
Base HP160,000
Map length5,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingMetalRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 200% 180 16 Start 2–8s
Snache 100 200% 200 30 10.67s 13.33–40s
Mooth Unlimited 400% 20,000 1,400 8s 40s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 3 types
Those Guys 200 200% 400 40 Immediately 40s
Metal Hippoe 1 100% 80 200 Immediately
Shy Boy Boss 1 400% 140,000 2,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.