Collaboration Stages · Kenshin Himura, Battosai · 4/5
Energy135
Clear XP2,565
Base HP150,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits RedFloatingTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 4 | 800% | 4,000 | 400 | 3.33s | 3.33–6.67s |
| | 1 | 600% | 210,000 | 3,000 | 20s | — |
| | 1 | 600% | 210,000 | 3,000 | 53.33s | — |
| | 1 | 600% | 210,000 | 3,000 | 80s | — |
| | 1 | 600% | 210,000 | 3,000 | 100s | — |
| | 8 | 100% | 12,000 | 1,800 | 40s | 20–26.67s |
| | 8 | 100% | 12,000 | 1,800 | 43.33s | 20–26.67s |
| | Unlimited | 800% | 4,000 | 400 | 43.33s | 20–26.67s |
| | Unlimited | 800% | 4,000 | 400 | 45s | 20–26.67s |
| | Unlimited | 800% | 4,000 | 400 | 46.67s | 20–26.67s |
| | 1 | 200% | 180,000 | 12,000 | 40s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 400% | 140,000 | 2,000 | after 0.07s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.