Collaboration Stages · Kenshin Himura, Battosai · 3/5
Energy110
Clear XP2,090
Base HP75,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessDark
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 400% | 800 | 80 | Start | 26.67–33.33s |
| | Unlimited | 400% | 360 | 32 | Start | 20–26.67s |
| | 2 | 400% | 5,200 | 320 | Start | 46–46.67s |
| | 2 | 400% | 5,200 | 320 | 16.67s | 46–46.67s |
| | 2 | 400% | 5,200 | 320 | 19.33s | 46–46.67s |
| | 2 | 400% | 5,200 | 320 | 23.33s | 46–46.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 15 | 400% | 320 | 120 | Immediately | 3.33–6.67s |
| | 10 | 200% | 10,000 | 4,000 | Immediately | 6.67–10s |
| | 3 | 400% | 12,000 | 4,000 | after 3.33s | 20–23.33s |
| | 1 | 150% | 135,000 | 9,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.