Collaboration Stages · Metal Slug Defense · 3/3

Energy80
Clear XP2,400
Base HP200,000
Map length4,800
Max enemies7
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
MARCO 5 400% 6,000 500 Start 13.33–26.67s
MARS PEOPLE 3 400% 500 200 3.33s 4–12s
ALLEN O'NEIL 1 600% 36,000 3,600 13.33s
JUPITER KING Boss 1 100% 250,000 7,500 30s
MARS PEOPLE 5 400% 500 200 46.67s 8–12s
MARCO 5 400% 6,000 500 80s 6.67–10s
SV-001 3 400% 30,000 1,600 100s 4–6s
MARCO Unlimited 400% 6,000 500 190s 200s
MARCO Unlimited 400% 6,000 500 192s 200s
MARCO Unlimited 400% 6,000 500 194s 200s
MARCO Unlimited 400% 6,000 500 196.67s 200s
ALLEN O'NEIL Unlimited 600% 36,000 3,600 200s 200s
SV-001 Unlimited 400% 30,000 1,600 296.67s 200s
SV-001 Unlimited 400% 30,000 1,600 298s 200s
SV-001 Unlimited 400% 30,000 1,600 300s 200s
Ms. Sign Unlimited 400% 40,000 4 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.