Collaboration Stages · Metal Slug Defense · 2/3

Energy60
Clear XP1,800
Base HP90,000
Map length5,000
Max enemies5
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
SV-001 2 100% 7,500 400 20s 20–30s
SV-001 1 100% 7,500 400 80s
SV-001 1 100% 7,500 400 90s
MARCO 1 200% 3,000 250 96.67s
MARCO 1 200% 3,000 250 100s
MARCO Unlimited 200% 3,000 250 120s 33.33–50s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 80% 2 types
SV-001 Unlimited 100% 7,500 400 Immediately 44–66s
HUGE HERMIT Boss 1 100% 60,000 1,111 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.