Collaboration Stages · Street Fighter - HARD - · 10/12

Energy180
Clear XP5,400
Base HP600,000
Map length5,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
Vega Boss 1 110% 396,000 5,500 33.33s
Guile 1 110% 440,000 11,550 46.67s
Chun-Li 1 110% 396,000 5,610 60s
Kang Roo 5 2000% 80,000 5,000 5s 50s
Squire Rel Unlimited 2000% 1,600 600 Start 6.67–10s
Doge Dark 8 800% 40,000 16,000 10s 6.67–10s
Doge Dark Unlimited 800% 40,000 16,000 100s 20–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.