Collaboration Stages · Street Fighter - HARD - · 9/12

Energy170
Clear XP5,100
Base HP550,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits AlienTraitlessRed

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Hyppoh 1 1000% 70,000 2,000 10s
Hyppoh 1 1000% 70,000 2,000 30s
Hyppoh 1 1000% 70,000 2,000 36.67s
Imperator Sael 1 1000% 150,000 5,000 46.67s
Imperator Sael 1 1000% 150,000 5,000 50s
Croco Unlimited 1800% 1,260 540 Start 6.67–10s
Mistress Celeboodle Unlimited 750% 33,750 28,125 20s 40–46.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Sagat 1 100% 480,000 2,200 Immediately
Croco 12 3×4 1800% 1,260 540 Immediately 0.07s
Kroxo 6 3×2 1000% 30,000 9,000 Immediately 0.07s
Shibalien 6 3×2 1000% 9,000 1,500 Immediately 0.07s
Ken 1 100% 600,000 36,000 Immediately
Balrog Boss 1 100% 560,000 28,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.