Collaboration Stages · Street Fighter - NORMAL - · 10/12

Energy110
Clear XP3,300
Base HP200,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Duche 1 200% 80,000 2,000 10s
Duche 1 200% 80,000 2,000 16.67s
Duche 1 200% 80,000 2,000 50s
Duche 1 200% 80,000 2,000 56.67s
Duche 1 200% 80,000 2,000 60s
Snache Unlimited 600% 600 90 10s 10–16.67s
Squire Rel Unlimited 600% 480 180 10s 10–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Balrog 1 60% 336,000 16,800 Immediately
Squire Rel 6 3×2 600% 480 180 Immediately 0.07s
Doge Dark 3 200% 10,000 4,000 Immediately 0.07s
Snache 3 600% 600 90 Immediately 0.07s
Doge Dark 6 200% 10,000 4,000 Immediately 10–13.33s
Gory Dark 3 100% 40,000 3,123 Immediately 16.67–20s
Shadow Boxer K 1 100% 80,000 4,997 Immediately
Vega Boss 1 60% 216,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.