Collaboration Stages · Street Fighter - NORMAL - · 11/12

Energy115
Clear XP3,450
Base HP225,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAngel

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Kang Roo 1 600% 24,000 1,500 10s
Kang Roo 1 600% 24,000 1,500 26.67s
Kang Roo 1 600% 24,000 1,500 50s
Those Guys Unlimited 600% 1,200 120 Start 6.67–13.33s
Baa Baa Unlimited 600% 3,000 300 20s 20–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
E. Honda 1 65% 325,000 3,610 Immediately
Croco 6 3×2 600% 420 180 Immediately 0.07s
Those Guys 6 3×2 600% 1,200 120 Immediately 0.07s
Gabriel 5 100% 13,000 1,550 Immediately 13.33–20s
Heavenly Hippoe 2 100% 55,000 1,800 Immediately 40s
Baa Baa 3 600% 3,000 300 Immediately 0.07s
Sagat Boss 1 65% 312,000 1,430 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.