Collaboration Stages · Street Fighter - EASY - · 6/12

Energy55
Clear XP1,650
Base HP8,000
Map length4,400
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Baa Baa 4 100% 500 50 Start 21.33–25.33s
Squire Rel 3 100% 80 30 6.67s 2s
Squire Rel 3 100% 80 30 20s 2s
Squire Rel 3 100% 80 30 53.33s 2s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Baa Baa Unlimited 100% 500 50 Immediately 34.67–38.67s
Le'boin 1 100% 4,000 654 Immediately
Zangief Boss 1 2% 15,000 160 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.