Collaboration Stages · Street Fighter (Normal) · 7/8
Energy135
Clear XP4,050
Base HP120,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits DarkTraitlessRed
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 2 | 100% | 5,000 | 2,000 | 10s | 10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 6 | 100% | 5,000 | 2,000 | Immediately | 10s |
| | 1 | 10% | 20,000 | 400 | Immediately | — |
| | 1 | 10% | 75,000 | 800 | Immediately | — |
| | 1 | 10% | 16,000 | 1,300 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.