Collaboration Stages · Street Fighter (Normal) · 6/8
Energy125
Clear XP3,750
Base HP100,000
Map length5,600
Max enemies20
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 3 | 400% | 320 | 120 | Start | 3.33–6.67s |
| | 1 | 400% | 16,000 | 1,000 | 6.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 400% | 320 | 120 | Immediately | 10s |
| | 3 | 400% | 16,000 | 1,000 | Immediately | 40s |
| | 1 | 25% | 40,000 | 3,250 | Immediately | — |
| | 1 | 25% | 60,000 | 3,375 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.