Catamin Stages · XP Bonanza! · 2/3

Energy2,004
Clear XP180,000
Base HP800,000
Map length3,600
Max enemies15
Spawn interval0.03s
Enemy traits AkuTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Enemy No.574 1 800% 800,000 0 0.07s
Cerberus Kids 30 500% 12,500 12,500 8.33s 1.67–5s
Cerberus Kids Unlimited 500% 12,500 12,500 16.67s 10–20s
Aku Doge 10 500% 22,500 11,000 33.33s 3.33–6.67s
Condemned Peng 1 400% 129,000 16,800 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Cerberus Kids 15 500% 12,500 12,500 Immediately 3.33–10s
Sinner Snache 9 500% 41,000 14,000 Immediately 3.33–10s
Condemned Peng 3 400% 129,000 16,800 Immediately 33.33–36.67s
Fallen Bear 2 150% 112,500 22,500 Immediately 50s
Le'Behemoth Boss 1 200% 760,000 27,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.