Catamin Stages · XP Bonanza! · 1/3

Energy2,004
Clear XP164,000
Base HP600,000
Map length4,800
Max enemies12
Spawn interval0.03s
Enemy traits AkuTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Enemy No.574 1 600% 600,000 0 0.07s
Cerberus Kids 30 300% 7,500 7,500 Start 2–6s
Aku Doge 3 300% 13,500 6,600 10s 16–20s
Sinner Snache 2 300% 24,600 8,400 20s 32–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Cerberus Kids Unlimited 300% 7,500 7,500 Immediately 13.33–20s
Aku Doge Unlimited 300% 13,500 6,600 Immediately 26.67–40s
Aku Doge 5 300% 13,500 6,600 Immediately 10–13.33s
Sinner Snache 5 300% 24,600 8,400 Immediately 10–13.33s
Condemned Peng 3 300% 96,750 12,600 Immediately 20–23.33s
Aku Gory 3 200% 170,000 13,736 Immediately 26.67–30s
Cerberus Kids Boss 1 100% 2,500 2,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.