Uncanny Legends · Primeval Currents · 6/6

Energy200
Clear XP7,600
Base HP1,000,000
Map length4,800
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessFloatingRelicAngel

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Croco Unlimited 4000% 2,800 1,200 Start 6.67–10s
Squire Rel Unlimited 4000% 3,200 1,200 6.67s 10–16.67s
Mooth 1 4000% 200,000 14,000 33.33s
Once base HP ≤ 99% 7 types
Sir Rel 5 100% 50,000 12,500 Immediately 13.33–20s
Relic Doge 5 100% 75,000 12,000 Immediately 13.33–20s
Gabriel 5 500% 65,000 7,750 Immediately 13.33–20s
Angelic Sleipnir 2 250% 907,500 5,617 Immediately 20–26.67s
Angelic Gory 5 300% 294,000 16,701 Immediately 13.33–20s
Heavenly Hippoe 5 500% 275,000 9,000 Immediately 13.33–20s
Sir Rel 3 100% 50,000 12,500 Immediately 0.07s
Relic Doge 3 100% 75,000 12,000 Immediately 0.07s
Othom Boss 1 100% 800,000 11,111 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.