Regular Event Stages · Doll Cats Awake! · 2/2

Energy150
Clear XP4,000
Base HP750,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits FloatingTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Pigeon de Sable 3 100% 8,300 1,200 10s 10–20s
Pigeon de Sable 3 100% 8,300 1,200 16.67s 16.67–33.33s
Duche 1 300% 120,000 3,000 26.67s
Owlbrow 1 200% 20,000 6,000 40s
Owlbrow 1 200% 20,000 6,000 45s
Owlbrow 1 200% 20,000 6,000 50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Baa Baa Unlimited 1800% 9,000 900 Immediately 13.33–20s
Those Guys Unlimited 1800% 3,600 360 Immediately 5–10s
Trolly Blogger 15 100% 500 200 Immediately 5–10s
Duche 3 300% 120,000 3,000 Immediately 50s
Duche 5 300% 120,000 3,000 Immediately 50s
Nyalladin Boss 1 200% 1,800,000 12,900 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.