Regular Event Stages · Doll Cats Awake! · 1/2

Energy150
Clear XP4,000
Base HP500,000
Map length4,000
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Snache 1 1200% 1,200 180 Start
Le'boin 1 1200% 48,000 7,848 3.33s
Le'boin 1 1200% 48,000 7,848 16.67s
Le'boin 1 1200% 48,000 7,848 33.33s
Croco Unlimited 1200% 840 360 50s 8.33–16.67s
Snache Unlimited 1200% 1,200 180 66.67s 8.33–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
One Horn 3 1200% 180,000 6,000 Immediately 50s
Croco 10 5×2 1200% 840 360 Immediately 0.07s
Snache 5 1200% 1,200 180 Immediately 0.07s
Pigge Unlimited 1200% 18,000 1,440 Immediately 33.33–50s
Snache 3 1200% 1,200 180 Immediately 0.07s
Ginger Snache Unlimited 100% 12,000 1,800 Immediately 10–16.67s
Ginger Snache 20 100% 12,000 1,800 Immediately 6.67–10s
Nyalladin Boss 1 100% 900,000 6,450 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.