Regular Event Stages · Ep. 6: An Encroaching Darkness · 3/10
Energy90
Clear XP2,700
Base HP120,000
Map length3,600
Max enemies20
Spawn interval0.03s
Enemy traits RedKaijinAkuTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 600% | 540 | 48 | 3.33s | 13.33–20s |
| | Unlimited | 100% | 4,500 | 2,200 | 20s | 26.67–33.33s |
| | 5 | 400% | 320 | 120 | 6.67s | 13.33–16.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 100% | 50,000 | 700 | after 3.33s | 46.67–53.33s |
| | 5 | 100% | 4,500 | 2,200 | after 20s | 26.67–33.33s |
| | Unlimited | 400% | 320 | 120 | after 6.67s | 13.33–14s |
| | Unlimited | 400% | 320 | 120 | after 7.33s | 13.33–14s |
| | Unlimited | 400% | 320 | 120 | after 8s | 13.33–14s |
| | 1 | 200% | 80,000 | 1,114 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.