Regular Event Stages · Ep. 6: An Encroaching Darkness · 3/10

Energy90
Clear XP2,700
Base HP120,000
Map length3,600
Max enemies20
Spawn interval0.03s
Enemy traits RedKaijinAkuTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Kaijin Doge Unlimited 600% 540 48 3.33s 13.33–20s
Aku Doge Unlimited 100% 4,500 2,200 20s 26.67–33.33s
Squire Rel 5 400% 320 120 6.67s 13.33–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Malizabeth 2 100% 50,000 700 after 3.33s 46.67–53.33s
Aku Doge 5 100% 4,500 2,200 after 20s 26.67–33.33s
Squire Rel Unlimited 400% 320 120 after 6.67s 13.33–14s
Squire Rel Unlimited 400% 320 120 after 7.33s 13.33–14s
Squire Rel Unlimited 400% 320 120 after 8s 13.33–14s
Master A. Boss 1 200% 80,000 1,114 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.