Regular Event Stages · Jungle Survival · 3/4
Energy120
Clear XP2,280
Base HP180,000
Map length3,500
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessRedDark
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 2 | 350% | 35,000 | 7,000 | 6.67s | 20–26.67s |
| | Unlimited | 500% | 25,000 | 500 | 0.67s | 26.67–33.33s |
| | 2 | 500% | 25,000 | 500 | 16.67s | 13.33–20s |
| | 2 | 500% | 25,000 | 500 | 10s | 13.33–20s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 500% | 25,000 | 750 | Immediately | — |
| | 3 | 500% | 25,000 | 750 | after 1.33s | 6.67–13.33s |
| | 4 | 500% | 25,000 | 500 | after 3.33s | 6.67–13.33s |
| | 4 | 500% | 25,000 | 500 | after 6.67s | 6.67–13.33s |
| | 6 | 350% | 35,000 | 7,000 | after 0.67s | 6.67–13.33s |
| | 6 | 350% | 35,000 | 7,000 | after 5s | 5–10s |
| | 6 | 350% | 35,000 | 7,000 | after 10s | 3.33–6.67s |
| | 6 | 350% | 35,000 | 7,000 | after 16.67s | 1.67–3.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.