Regular Event Stages · Lunar New Year Sale Scuffle · 4/4
Energy130
Clear XP2,470
Base HP500,000
Map length4,300
Max enemies15
Spawn interval0.03s
Enemy traits RedTraitlessAlienAkuFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 9 | 7500% | 37,500 | 3,750 | 8s | 5.33–8.67s |
| | 1 | 800% | 72,000 | 40,000 | 13.33s | — |
| | 1 | 800% | 36,000 | 30,000 | 26.67s | — |
| | 1 | 400% | 38,000 | 32,000 | 36.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 400% | 1,600,000 | 37,148 | Immediately | — |
| | 4 | 7500% | 37,500 | 3,750 | Immediately | 6.67–13.33s |
| | 25 | 7500% | 37,500 | 3,750 | after 0.33s | 4.67–8s |
| | 3 | 100% | 530,000 | 52,000 | after 2s | 21.33–23.33s |
| | 5 | 400% | 38,000 | 32,000 | after 6.67s | 16s |
| | 12 | 7500% | 37,500 | 3,750 | after 33.33s | 3.33–5.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Yellow Behemoth Stone Score 4,000+
Red Behemoth Stone ×2 Score 2,000+
Purple Behemoth Stone ×2 Score 500+
Earned when your battle score reaches that value.