Regular Event Stages · Lunar New Year Sale Scuffle · 3/4
Energy110
Clear XP2,090
Base HP100,000
Map length6,000
Max enemies50
Spawn interval0.03s
Enemy traits TraitlessRedFloating
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| | 20 | 100% | 500 | 200 | 3.33s | 3.33–6.67s |
| | 20 | 200% | 24,000 | 3,600 | 6.67s | 6.67–10s |
| | 10 | 100% | 19,000 | 15,000 | 16.67s | 10–13.33s |
| | 10 | 100% | 19,000 | 15,000 | 26.67s | 10s |
| | 10 | 100% | 500 | 200 | 33.33s | 4.67–8s |
| | 15 | 100% | 19,000 | 15,000 | 40s | 4.67s |
| | 15 | 200% | 24,000 | 3,600 | 50s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 106.67s | 900s |
| | Unlimited | 100% | 19,000 | 15,000 | 116.67s | 0.33–0.67s |
| | Unlimited | 100% | 19,000 | 15,000 | 117s | 0.33–0.67s |
| | Unlimited | 100% | 19,000 | 15,000 | 117.33s | 0.33–0.67s |
| | Unlimited | 100% | 19,000 | 15,000 | 117.67s | 0.33–0.67s |
| | Unlimited | 100% | 19,000 | 15,000 | 118s | 0.33–0.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds).
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Green Behemoth Stone ×2 Score 6,600+
Red Behemoth Stone ×2 Score 3,300+
Purple Behemoth Stone ×2 Score 500+
Earned when your battle score reaches that value.