Regular Event Stages · Part 5: Battle at Doge Castle · 5/10

Energy100
Clear XP3,000
Base HP250,000
Map length4,400
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Baa Baa Unlimited 600% 3,000 300 2s 8–24s
Gory 3 600% 6,000 480 10s 16–20s
Le'boin 1 600% 24,000 3,924 33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Le'boin 1 600% 24,000 3,924 after 16.67s
Dagshund 3 200% 120,000 6,000 after 3.33s 20s
Gory 5 600% 6,000 480 Immediately 13.33–18.67s
Celeboodle 6 200% 18,000 10,000 after 6.67s 10–13.33s
King's Mimic Boss 1 400% 400,000 2,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.