Regular Event Stages · Old Guys About Town · 6/8

Energy95
Clear XP2,850
Base HP100,000
Map length4,200
Max enemies10
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Dark 4 100% 5,000 2,000 13.33s 0.67–1.33s
Doge Dark 4 100% 5,000 2,000 20s 0.67–1.33s
Doge Dark 4 100% 5,000 2,000 26.67s 0.67–1.33s
Doge Dark Unlimited 100% 5,000 2,000 80s 10–30s
Squire Rel Unlimited 300% 240 90 1.33s 4–12s
Squire Rel Unlimited 300% 240 90 4s 16.67–17.33s
Squire Rel Unlimited ×2 300% 240 90 5.33s 16.67–17.33s
Those Guys Unlimited 400% 800 80 2s 4–12s
Those Guys Unlimited 400% 800 80 3.33s 16.67–17.33s
Those Guys Unlimited ×2 400% 800 80 5.33s 16.67–17.33s
Jackie Peng 5 400% 5,200 320 40s 4–12s
Hermit Peng 1 300% 75,000 1,950 40s
Ms. Sign Unlimited 800% 80,000 8 900s 900s
Once base HP ≤ 99% 2 types
Hermit Peng Unlimited 300% 75,000 1,950 Immediately 120–120.67s
Hermit Peng 2 300% 75,000 1,950 Immediately 0.07–0.67s
Mighty Gui Zuli Boss 1 100% 83,000 8,300 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.