Regular Event Stages · End-of-Summer Homework · 2/3

Energy150
Clear XP2,850
Base HP500,000
Map length4,000
Max enemies10
Spawn interval0.03–2s
Enemy traits DarkAngelTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Gory Dark 1 200% 80,000 6,246 20s
Heavenly Hippoe 1 200% 110,000 3,600 6.67s
Doge Dark 3 400% 20,000 8,000 33.33s 5–15s
Gabriel 3 200% 26,000 3,100 33.33s 5–15s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Doge Dark Unlimited 400% 20,000 8,000 after 50s 15–45s
Gabriel Unlimited 200% 26,000 3,100 after 50s 15–45s
Angelic Sleipnir 1 150% 544,500 3,370 after 16.67s
Shadow Boxer K 5 200% 160,000 9,994 Immediately 10–16.67s
Angelic Gory 5 150% 147,000 8,350 Immediately 10–16.67s
Le'noir Boss 1 150% 690,000 24,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.