Regular Event Stages · Pt. 2: Enemy Maneuvers · 5/11

Energy120
Clear XP2,280
Base HP240,000
Map length3,600
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Vendor El 1 100% 96,000 3,600 6.67s
Zoge Unlimited 50% 7,500 900 Start 20–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Vendor El 2 100% 96,000 3,600 Immediately 33.33s
Zory 3 50% 25,000 1,894 Immediately 20–26.67s
Festive Otter 3 150% 180,000 3,745 Immediately 20s
Zomboe 2 50% 20,000 2,000 Immediately 30s
Ritual Drum Doge Boss 1 150% 450,000 150 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.