Regular Event Stages · Ghostly Houseguests · 6/8

Energy95
Clear XP2,850
Base HP100,000
Map length5,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingDarkRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Otta-smack-u 5 100% 30,000 1,497 20s 28.67–38.67s
Ghost Doge 20 400% 720 64 Start 4–12s
Ghost Snache 20 400% 800 120 Start 2–14s
Ghost Baa Baa 20 400% 4,000 400 Start 6–16s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 90% 6 types
Ghost Doge 3 400% 720 64 Immediately 2–4s
Ghost Snache 3 400% 800 120 Immediately 2–6s
Ghost Baa Baa 3 400% 4,000 400 Immediately 2–8s
Otta-smack-u 10 100% 30,000 1,497 Immediately 22–32s
Ghost Doge Unlimited 400% 720 64 Immediately 4–12s
Ghost Snache Unlimited 400% 800 120 Immediately 2–14s
Ghost Baa Baa Unlimited 400% 4,000 400 Immediately 6–16s
Doge Dark 7 200% 10,000 4,000 Immediately 2–4s
Doge Dark Unlimited 200% 10,000 4,000 Immediately 20–22s
Doge Dark Unlimited 200% 10,000 4,000 Immediately 20–22s
Doge Dark Unlimited 200% 10,000 4,000 Immediately 20–22s
Lord Enma Boss 1 100% 112,590 6,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.