Regular Event Stages · Ghostly Houseguests · 4/8

Energy80
Clear XP2,400
Base HP75,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny Unlimited 200% 1,000 100 Start 2–14s
Squire Rel 15 200% 160 60 2s 2–8s
Pigge 5 300% 4,500 360 10s 8–24s
Kang Roo 3 100% 4,000 250 20s 0.07–0.67s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 90% 5 types
Ghost Doge Unlimited 200% 360 32 Immediately 12–16s
Ghost Snache Unlimited 200% 400 60 Immediately 20–22s
Ghost Doge 3 200% 360 32 Immediately 0.67–2s
Ghost Snache 3 200% 400 60 Immediately 0.67–2s
Teacher Bear 3 200% 6,000 2,000 Immediately 0.07–0.67s
Squire Rel Boss 1 100% 80 30 Immediately
Dashing Face 1 100% 50,000 600 Immediately
Dashing Face Unlimited 100% 50,000 600 Immediately 30–32s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.