Regular Event Stages · #04 Yowling Village · 9/10

Energy200
Clear XP3,800
Base HP480,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits AkuZombieFloatingTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Aku Doge 6 300% 13,500 6,600 3.33s 16.67–20s
Zroco 4 200% 30,000 10,000 6.67s 6.67–10s
Zigge 1 200% 96,000 7,200 26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Zigge 6 200% 96,000 7,200 Immediately 20s
Zroco 12 200% 30,000 10,000 Immediately 6.67–10s
Zuche 4 150% 26,250 25,500 Immediately 8.33–11.67s
Zuche 8 150% 26,250 25,500 Immediately 6.67–10s
Zuche 18 150% 26,250 25,500 Immediately 5–8.33s
The Thrillerz 5 150% 15,000 9,750 Immediately 6.67–10s
Cerberus Kids 10 300% 7,500 7,500 Immediately 5–8.33s
The Thrillerz 24 150% 15,000 9,750 Immediately 3.33–6.67s
Ghost Snache 12 1200% 2,400 360 Immediately 13.33–20s
Ghost Doge 12 1200% 2,160 192 Immediately 6.67–13.33s
THE SLOTH Boss 1 350% 1,050,000 28,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.