Regular Event Stages · #04 Yowling Village · 3/10
Energy80
Clear XP1,520
Base HP60,000
Map length6,000
Max enemies25
Spawn interval0.03s
Enemy traits TraitlessFloatingZombie
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 200% | 8,000 | 1,308 | 50s | — |
| | Unlimited | 200% | 2,000 | 200 | 10s | 20–26.67s |
| | Unlimited | 30% | 4,500 | 540 | Start | 40–53.33s |
| | 6 | 30% | 4,800 | 600 | 20s | 20–26.67s |
| | 4 | 30% | 4,800 | 600 | 60s | 13.33–20s |
| | 2 | 30% | 4,800 | 600 | 120s | 6.67–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 200% | 8,000 | 1,308 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.