Regular Event Stages · Weekend: Confession · 2/3

Energy80
Clear XP2,400
Base HP10
Map length6,000
Max enemies15
Spawn interval0.03s
Enemy traits Dark

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Enemy No.602 1 75000% 7,500 750 Start
Dark Wind 1 75% 3,750 112 10s
Dark Wind 1 75% 3,750 112 30s
Dark Wind 1 75% 3,750 112 40s
Once base HP ≤ 99% 1 type
Dark Wind 5 75% 3,750 112 Immediately 4s
Dark Wind Boss 1 1% 50 1 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.