Regular Event Stages · Q5.Time and Luck Quiz · 2/5
Energy125
Clear XP2,375
Base HP30,000
Map length4,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloating
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 3 | 200% | 140 | 60 | 6.67s | 13.33–20s |
| | 3 | 200% | 140 | 60 | 20s | 13.33–20s |
| | 3 | 200% | 140 | 60 | 33.33s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 200% | 2,600 | 160 | Immediately | 40–60s |
| | 4 | 200% | 8,000 | 500 | Immediately | 10–13.33s |
| | 2 | 200% | 10,000 | 700 | Immediately | 20s |
| | 1 | 100% | 70 | 30 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
EX stages
Clearing it has a 100% chance to open an EX stage.