Regular Event Stages · Q5.Time and Luck Quiz · 1/5
Energy100
Clear XP1,900
Base HP5,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 100% | 100 | 15 | 10s | 20–30s |
| | Unlimited | 100% | 200 | 20 | 10s | 20–30s |
| | 1 | 100% | 100 | 15 | 23.33s | — |
| | 1 | 100% | 100 | 15 | 26.67s | — |
| | 1 | 100% | 200 | 20 | 43.33s | — |
| | 1 | 100% | 200 | 20 | 46.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 3 | 100% | 1,000 | 100 | Immediately | 13.33–16.67s |
| | 2 | 100% | 1,000 | 80 | Immediately | 26.67–30s |
| | 1 | 10% | 10 | 1 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
EX stages
Clearing it has a 100% chance to open an EX stage.