Regular Event Stages · River City Challenge Course · 4/5
Energy125
Clear XP3,750
Base HP25,000
Map length3,500
Max enemies100
Spawn interval0.03s
Enemy traits DarkTraitlessFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 10 | 20000% | 300,000 | 10,000 | 100s | 1.33s |
| | 5 | 100% | 8,300 | 1,200 | 10s | 0.53–1.13s |
| Once base HP ≤ 95% 2 types | ||||||
| | 7 | 100% | 999,999 | 1 | Immediately | 1s |
| | 1 | 100% | 1 | 400 | Immediately | — |
| Once base HP ≤ 90% 3 types | ||||||
| | 3 | 200% | 72,000 | 1,200 | Immediately | 3.33s |
| | 1 | 200% | 428,000 | 2,840 | Immediately | — |
| | 1 | 100% | 1 | 400 | Immediately | — |
| Once base HP ≤ 85% 4 types | ||||||
| | 1 | 200% | 428,000 | 2,840 | Immediately | — |
| | 3 | 200% | 72,000 | 1,200 | Immediately | 3.33s |
| | 5 | 100% | 30,000 | 460 | Immediately | 3.33s |
| | 1 | 100% | 1 | 400 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.