Regular Event Stages · River City Challenge Course · 4/5

Energy125
Clear XP3,750
Base HP25,000
Map length3,500
Max enemies100
Spawn interval0.03s
Enemy traits DarkTraitlessFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Enemy No.315 10 20000% 300,000 10,000 100s 1.33s
Pigeon de Sable 5 100% 8,300 1,200 10s 0.53–1.13s
Once base HP ≤ 95% 2 types
Wafer Cat XL 7 100% 999,999 1 Immediately 1s
Snowball Boss 1 100% 1 400 Immediately
Once base HP ≤ 90% 3 types
Ice Doge 3 200% 72,000 1,200 Immediately 3.33s
Chocolate Doge 1 200% 428,000 2,840 Immediately
Snowball Boss 1 100% 1 400 Immediately
Once base HP ≤ 85% 4 types
Chocolate Doge 1 200% 428,000 2,840 Immediately
Ice Doge 3 200% 72,000 1,200 Immediately 3.33s
Wall Doge 5 100% 30,000 460 Immediately 3.33s
Snowball Boss 1 100% 1 400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.