Regular Event Stages · River City Challenge Course · 2/5

Energy75
Clear XP2,250
Base HP25,000
Map length4,000
Max enemies100
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Enemy No.315 10 4000% 60,000 2,000 100s 1.33s
Wafer Cat XL 5 100% 999,999 1 8s 1s
Once base HP ≤ 95% 1 type
Snowball Boss 10 100% 1 400 Immediately 0.07–0.33s
Snowball Boss 1 100% 1 400 Immediately
Once base HP ≤ 90% 2 types
Wafer Cat XL 10 100% 999,999 1 Immediately 1s
Snowball Boss 1 100% 1 400 Immediately
Once base HP ≤ 85% 2 types
Ice Doge 3 100% 36,000 600 Immediately 2–3.33s
Snowball Boss 1 100% 1 400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.