Regular Event Stages · Lovesick Again · 5/5

Energy300
Clear XP5,700
Base HP450,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits MetalDarkRedTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Haterbaa 2.0 2 200% 30 27,000 3.33s 4–8s
Gory Dark 2 200% 80,000 6,246 20s 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Dark Otter 3 200% 350,000 12,994 Immediately 43.33s
Doge Dark 10 200% 10,000 4,000 Immediately 13.33–16.67s
Haterbaa 2.0 20 200% 30 27,000 Immediately 10–13.33s
Samurai Doggy 2 600% 812,400 15,330 Immediately 33.33s
Haterbaa 2.0 Boss 1 10% 1 1,350 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.