Regular Event Stages · Spring for Sensei · 3/5

Energy210
Clear XP3,990
Base HP350,000
Map length5,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessAlienDarkZombie

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Kang Roo Unlimited 1200% 48,000 3,000 6.67s 33.33–50s
Scissoroo 3 100% 24,000 2,800 26.67s 1.67–3.33s
Kang Roo 3 1200% 48,000 3,000 46.67s 1.67–3.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Kang Roo 5 1200% 48,000 3,000 Immediately 13.33–20s
Shadow Boxer K 4 150% 120,000 7,495 Immediately 20–26.67s
Zang Roo 2 100% 100,000 7,997 Immediately 46.67–50s
Ms. Madonna Boss 1 150% 360,000 3,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.