Regular Event Stages · A Cultured Festival · 5/6

Energy100
Clear XP1,900
Base HP240,000
Map length5,000
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Otta-smack-u 3 100% 30,000 1,497 3.33s 16.67s
Those Guys 5 400% 800 80 30s 16.67–23.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Shy Boy 4 400% 140,000 2,000 Immediately 26.67s
B.B.Bunny 6 3×2 400% 2,000 200 Immediately 0.07s
St. Pigge the 2nd 3 400% 160,000 1,600 Immediately 23.33s
St. Pigge the 2nd 1 400% 160,000 1,600 Immediately
B.B.Bunny Unlimited 400% 2,000 200 Immediately 13.33–16.67s
Pigge 5 400% 6,000 480 Immediately 16.67s
Sir Seal 3 400% 10,000 600 Immediately 20–26.67s
Squire Rel 4 1×4 400% 320 120 Immediately 0.07s
Those Guys 4 1×4 400% 800 80 Immediately 0.07s
Festival Sign Girl Boss 1 400% 14,400 320 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.