Regular Event Stages · A Cultured Festival · 2/6

Energy50
Clear XP950
Base HP30,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco 6 100% 70 30 10s 13.33–16.67s
Squire Rel 5 100% 80 30 13.33s 6.67–13.33s
Pigge 2 100% 1,500 120 20s 16.67–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Squire Rel 25 100% 80 30 Immediately 13.33–20s
Once base HP ≤ 90% 4 types
Squire Rel Boss 1 10% 8 3 Immediately
Kang Roo 1 100% 4,000 250 Immediately
Sir Seal 3 100% 2,500 150 Immediately 20–23.33s
One Horn 4 100% 15,000 500 Immediately 23.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.