Regular Event Stages · Old Guys in the City · 5/5

Energy300
Clear XP5,700
Base HP450,000
Map length5,500
Max enemies6
Spawn interval0.03s
Enemy traits RedMetalTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny Unlimited 1800% 9,000 900 3.33s 10–16.67s
One Horn 1 1800% 270,000 9,000 Start
Metal Doge 2 100% 30 2,000 2s 43.33s
Hermit Peng 1 800% 200,000 5,200 18.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Master Da Xun 1 600% 600,000 16,200 Immediately
Metal One Horn 2 200% 1,600 6,400 Immediately 20s
Bore 3 200% 800,000 9,674 Immediately 33.33s
Mighty Gui Zuli 1 600% 498,000 49,800 Immediately
The Red Malice Boss 1 300% 1,200,000 13,200 Immediately
B.B.Bunny 2 1×2 1800% 9,000 900 Immediately 10–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.