Regular Event Stages · Old Guys in the City · 2/5

Energy180
Clear XP3,420
Base HP300,000
Map length5,000
Max enemies4
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
B.B.Bunny Unlimited 1200% 6,000 600 Start 13.33–20s
Sir Seal 1 1200% 30,000 1,800 3.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Master Da Xun 1 450% 450,000 12,150 Immediately
The Red Malice Boss 1 150% 600,000 6,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.