Regular Event Stages · Go Go Graduates! · 3/5

Energy100
Clear XP1,900
Base HP70,000
Map length3,300
Max enemies5
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Kang Roo 1 250% 10,000 624 13.33s
Squire Rel Unlimited 250% 200 75 6.67s 8–16s
Jackie Peng Unlimited 250% 3,250 200 3.33s 33.33–36.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Squire Rel Unlimited 250% 200 75 Immediately 5.33–6.67s
Jackie Peng Unlimited 250% 3,250 200 Immediately 13.33–16s
Bang-Bang Boss 1 50% 90,000 3,750 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.