Regular Event Stages · Island of Ash · 1/3

Energy100
Clear XP1,900
Base HP40,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessZombieDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Those Guys Unlimited 100% 200 20 0.07s 13.33–20s
Croco Unlimited 100% 70 30 0.07s 13.33–20s
Hippoe 5 100% 1,000 100 20s 30–40s
Zoge 1 20% 3,000 360 30s
Zoge Unlimited 20% 3,000 360 60s 30–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Squire Rel Unlimited 100% 80 30 Immediately 20–26.67s
Doge Dark 4 100% 5,000 2,000 Immediately 16.67s
Zir Zeal Boss 1 20% 15,000 900 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.