Regular Event Stages · Cavern of Comets · 2/3

Energy150
Clear XP2,850
Base HP160,000
Map length3,600
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessRedAlienFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Squire Rel Unlimited 400% 320 120 Start 13.33–20s
Sir Seal 1 400% 10,000 600 3.33s
Imperator Sael 1 100% 15,000 500 4.67s
Hyppoh 1 100% 7,000 200 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Hyppoh 3 100% 7,000 200 Immediately 16.67–18.67s
Imperator Sael 5 100% 15,000 500 Immediately 6–8s
Sir Seal 5 400% 10,000 600 Immediately 6–8s
Croco Unlimited 400% 280 120 Immediately 13.33–20s
Shy Boy 2 400% 140,000 2,000 Immediately 23.33–25.33s
Maawth 2 100% 17,777 777 Immediately 13.33–15.33s
Croco Boss 1 10% 7 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.