Regular Event Stages · Summer Lesson · 1/5

Energy30
Clear XP570
Base HP5,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 100% 90 8 Start 10–23.33s
Snache Unlimited 100% 100 15 Start 13.33–26.67s
Those Guys Unlimited 100% 200 20 Start 23.33–36.67s
Gory 2 50% 500 40 50s 16.67–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 3 types
Those Guys 10 100% 200 20 Immediately 10–16.67s
Gary Gory Boss 1 5% 1,800 75 Immediately
Gory 1 50% 500 40 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.