Regular Event Stages · Spring Sprang Sprung · 3/6

Energy60
Clear XP1,800
Base HP36,000
Map length3,000
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessDarkRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Enemy No.333 1 3000% 36,000 450 Start
Baa Baa 10 100% 500 50 10s 13.33–20s
Doge Unlimited 100% 90 8 20s 6.67–20s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 4 types
Croco 30 100% 70 30 Immediately 6.67s
Teacher Bear 1 100% 3,000 1,000 Immediately
Doge Dark 5 100% 5,000 2,000 Immediately 26.67s
One Horn 3 100% 15,000 500 Immediately 40s
Croco Boss 1 10% 7 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.