Regular Event Stages · Spring Sprang Sprung · 2/6

Energy45
Clear XP1,350
Base HP25,000
Map length4,000
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Jackie Peng 3 100% 1,300 80 10s 33.33–50s
Gory 2 100% 1,000 80 40s 26.67s
Sir Seal 1 100% 2,500 150 60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Croco Unlimited 100% 70 30 Immediately 10–16.67s
Pigge 5 100% 1,500 120 Immediately 30s
Croco 5 100% 70 30 Immediately 0.07s
Those Guys 3 100% 200 20 Immediately 0.07s
Snache 3 100% 100 15 Immediately 0.07s
Easter Duche Boss 1 15% 22,500 540 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.