Regular Event Stages · Summer Diary · 4/6

Energy70
Clear XP2,100
Base HP100,000
Map length4,800
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessMetalRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Hippoe 5 200% 2,000 200 0.07s 10–20s
Metal Hippoe 1 100% 80 200 10s
Teacher Bear 1 200% 6,000 2,000 30s
Teacher Bear 1 200% 6,000 2,000 40s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 50s 33.33–50s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 66.67s 50–66.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
St. Pigge the 2nd 5 100% 40,000 400 Immediately 33.33s
Pigge Unlimited 200% 3,000 240 Immediately 30–60s
Festive Otter 3 100% 120,000 2,497 Immediately 25s
Pigge Boss 1 200% 3,000 240 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.