Regular Event Stages · Summer Diary · 3/6

Energy60
Clear XP1,800
Base HP50,000
Map length3,600
Max enemies7
Spawn interval0.03s
Enemy traits Traitless Floating Red

Crown difficulty

All enemies ×100% magnification

No restrictions

Boss

Spawn timeline

Scroll sideways to see more. For enemies with a base HP condition, drag the orange circle to set when they appear.

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel 10 100% 80 30 10s 1.67–3.33s
Mooth 3 100% 5,000 350 26.67s 10s
Squire Rel 5 100% 80 30 50s 3.33–5s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 7 types
B.B.Bunny Unlimited 100% 500 50 Immediately 13.33–20s
Shy Boy 2 100% 35,000 500 Immediately 22.2s
Squire Rel 5 100% 80 30 Immediately 0.07s
Fireworks Guys (High-Yield) 5 100% 1 1 Immediately 16.67s
Sir Seal 3 100% 2,500 150 Immediately 13.33–20s
B.B.Bunny 5 100% 500 50 Immediately 0.07s
Croco 5 100% 70 30 Immediately 0.07s
Squire Rel 3 100% 80 30 Immediately 0.07s
Croco 3 100% 70 30 Immediately 0.07s
Ritual Drum Doge Boss 1 30% 90,000 30 Immediately —

HP and attack include the magnification.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.