Regular Event Stages · Happy New Year ? · 8/8

Energy110
Clear XP3,300
Base HP160,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Lione Hippoe 8 100% 14,000 999 20s 10s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 3 types
Those Guys 16 400% 800 80 Immediately 0.07–4s
Gory Dark 1 100% 40,000 3,123 Immediately
Gory Dark 2 100% 40,000 3,123 Immediately 10–20s
Those Guys 16 400% 800 80 Immediately 0.07–0.67s
Lione Hippoe Boss 1 400% 56,000 3,996 Immediately
Once base HP ≤ 80% 2 types
Those Guys 16 400% 800 80 Immediately 0.07–0.67s
Lione Hippoe 1 400% 56,000 3,996 Immediately
Once base HP ≤ 60% 2 types
Those Guys 16 400% 800 80 Immediately 0.07–0.67s
Lione Hippoe 1 400% 56,000 3,996 Immediately
Once base HP ≤ 40% 2 types
Those Guys 16 400% 800 80 Immediately 0.07–0.67s
Lione Hippoe 1 400% 56,000 3,996 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.